![]() The initial waves of downloadable content were small affairs, some free and some paid. Five dollars bought 400 points, the digital equivalent of the carnival ticket, the amusement park currency. It’s about keeping infrastructure costs down and I know sometimes it’s frustrating because you end up with odd points, but we don’t have any plans to change that.” Despite that denial, Microsoft eventually ditched the point system in 2013. Speaking to 1UP, 360 group project manager Aaron Greenberg said, “If we do this in bulk, we don’t have to burden the consumer with the transaction fees, or ourselves or publishers. ![]() While Sony’s storefront used local currency and Nintendo’s point system was tagged to the cent, Xbox Live points were meant to reduce credit card fees but mostly served to obscure prices. With the Xbox 360 and its online services, Microsoft solidified many of the economic models that still haunt gaming. Sega later made strides with the Dreamcast, yet it was Microsoft and Xbox Live which cemented the online console in the mainstream. While satellite technology and memory restrictions kept the selection of available games limited, both were early variations on the all-you-can-play subscription model, which would take years to come back in vogue. The early era of downloadable content on home consoles was marked by niche experiments like Satellaview, a Japan-only SNES add-on, and Sega Channel, a WebTV-like service that operated past the end of the Genesis lifespan. When a developer announces that a game won’t have microtransactions, it’s greeted with an outpouring of tearful praise.Ģ006 brought a harbinger of this increasingly monetized future, a simple piece of downloadable content which symbolized all the good and the bad of the coming world: horse armor. Nearly every game with an online component carries its own internal economy, and even single-player titles adopt opaque methods of cash extraction. As budgets increase alongside development costs, a title needs to do everything it can to hit corporate expectations. Never before have there been more video games, and never before have there been more ways to spend money on them. Video Game Fashion Week is Polygon’s attempt at covering the fun, silly, and highly important world of character style.Įach digital marketplace is its own mall and its own carnival. ![]()
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